Are UFOs Glitches in the Simulation? | Reality, Mandela Effect & The Nature of God (Ft. Rizwan Virk) PT.1
The Mandela Effect and Déjà Vu as potential proof of simulation resets.
UFOs and what they represent in a simulated reality.
The role of a higher power—is there truly a God, or simply a cosmic coder?
What this means for humanity, free will, and the disclosure movement.
This episode goes beyond traditional UFO conversations, fusing science, philosophy, and spirituality into a groundbreaking discussion about the true nature of reality.
📌 If you’ve ever questioned whether UFOs, reality shifts, or déjà vu are signs of something bigger, this episode is for you.
Chapters;
00:00:00- Setting the Stage for a Mind Bending Discussion
00:04:31- How VR Sparked Rizwan's interest in SIMULATION THEORY
00:11:21- Unpacking The Simulation Hypothesis' Origin
00:20:44- Quests. Avatars, & The Meaning of Existence
00:28:39- Spiritual metaphors & The Life review/replay
00:41:37- Information, Observation * Psychedelic Insights into reality
00:55:40- Science, Spirituality & The Cosmic Writers Room
01:08:45- Wrapping Up PART 1 With Rizwan Virk
Subscribe to the channel on YouTube: www.youtube.com/@totaldisclosure
Support TDP directly: https://www.paypal.me/TDPstudios767?locale.x=en_US
Become A Member On The Audio Feed (Limited Perks: Early Access/Ad Free Content) https://www.spreaker.com/podcast/total-disclosure-ufos-coverups-conspiracy--5975113/support
YOUTUBE MEMBER; https://www.youtube.com/channel/UCy2Cra7aLAAMVxkA9rSYCxg/join
PATREON MEMBER; https://www.patreon.com/Total_Disclosure?fan_landing=true&view_as=public
GET YOUR TOTAL DISCLOSURE: UFO/ALIEN INSPIRED MERCH, OR A GIFT FOR YOUR FAMILY MEMBER, FRIEND, OR TREAT YOURSELF! : https://pop-culture-corner-store.creator-spring.com/?
Follow Us On Twitter: Www.Twitter.com/DisclosurePod
Follow Us On Instagram: www.Instagram.com/Disclosurepod
CONTACT TDP DIRECTLY For Collaboration, Use of Segments/clips, or any other media produced by “TDP” —[email protected]
Special Thank you to all of our PODCAST/YouTube Channel Members for your continued support, and dedication to seeking the truth, together. We can’t do this WITHOUT YOU!
-COPYRIGHT-2020-
Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, commenting, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. Total Disclosure Podcast Copyright 2020 and … segments, early access to interviews, and a yearly gift autographed by yours truly!thank you in advance now, Let's explore the unknown together!
Speaker 1: Hey, everybody, before we get into this episode, I just
Speaker 1: wanted to make a quick PSA if you will. Now
Speaker 1: in this episode, Riswan and I have an amazing, amazing conversation.
Speaker 1: He was one of the first guests that was in
Speaker 1: studio and I am still obviously working out some kinks.
Speaker 1: As you'll see in the episode, I needed to have
Speaker 1: him correct his mic positioning, and unlike Joe Rogan, who
Speaker 1: will tell you right up, you know, move up on
Speaker 1: the microphone, I didn't do it. And we weren't wearing headphones.
Speaker 1: Another rookie mistake. This is an audio podcast. Most of
Speaker 1: my audience is on audio platforms. I definitely need to
Speaker 1: work on that. It's something that it's obviously imperative to
Speaker 1: get right and to be better. So just know that
Speaker 1: I am listening, I am we are working on it.
Speaker 1: I am very very sorry for any inconvenience. The episode
Speaker 1: is a I highly recommend that you watch this episode
Speaker 1: on YouTube, as it is filmed in the new studio
Speaker 1: and it's amazingly shot, amazingly edited by our new editor
Speaker 1: Corie Lindsay. Also, I noticed by the analytics that most
Speaker 1: people that are watching are not following the show. If
Speaker 1: you can do me a favor, rate now and just
Speaker 1: smash that like button like it owes you money. Share
Speaker 1: this with your friends, your family, your enemies, the grays,
Speaker 1: I don't care. We don't discriminate here at TDP, and
Speaker 1: we really really appreciate anyone who can support the channel monetarily.
Speaker 1: You'll get access to early and add free versions of
Speaker 1: the show no matter what classification you come in on.
Speaker 1: It's pay what you think the show is worth you.
Speaker 1: With that being said, I hope you enjoyed today's conversation
Speaker 1: with risban Verk.
Speaker 2: Yeah, yeah, yeah, yeah, all.
Speaker 1: Right, it's start. So I mean again if you want
Speaker 1: to say thank you to start as you want to
Speaker 1: say that you're for doing this because you know, for me,
Speaker 1: it's like I said, it's it's a really full circle moment.
Speaker 1: You're the first guest. Guest. I had a couple other
Speaker 1: people in here, but they're locals, uh Gene and Nat Sticko.
Speaker 1: So I just want to say again, thank Youriz for
Speaker 1: being is okay? All right, all right, let's get into it.
Speaker 1: Yeah all right, welcome back to Total Disclosure. My name
Speaker 1: is Ty Roberts, and today we're diving head first into
Speaker 1: a mind bending theory that challenges the very nature of
Speaker 1: the world around us, or what socially we describe as reality,
Speaker 1: The Simulation Hypothesis. Our guest is someone uniquely qualified to
Speaker 1: help us navigate this digital rabbit hole. I was very
Speaker 1: happy to meet him at a recent conference Contact in
Speaker 1: the Desert, and now we're sitting here in the studio.
Speaker 1: Riswan Wrk is a graduate of MIT and a successful
Speaker 1: tech entrepreneur, investor, and best selling author. His books including
Speaker 1: coming out next week or this week whenever we're watching
Speaker 1: a brand new second edition of The Simulation Hypothesis and
Speaker 1: The Simulated Multiverse, Having will capture the imagination of millions
Speaker 1: by blending quantum physics, computer science, philosophy, and ancient wisdom.
Speaker 1: He's founded multiple tech companies, helped launch startups through play
Speaker 1: Labs via MIT, and even dip his toes in Hollywood
Speaker 1: as a film producer. I'm so sorry about that, making
Speaker 1: him a rare bridge between science, storytelling and speculative thought.
Speaker 1: Could our reality be nothing more than a sophisticated simulation?
Speaker 1: Could you have fos, the paranormal, synchronicities, and even disclosure
Speaker 1: all be features or bugs in the program? And more importantly,
Speaker 1: who or what is running it? Riz, thank you for
Speaker 1: being air. Let's log in, let's log, let's log into
Speaker 1: the simulation to find out. Yeah, Riz, thank you for
Speaker 1: being air. On total disclosure, I'm going to start because
Speaker 1: I know I kind of want to go headfirst in
Speaker 1: what first led you to explore the simulation hypothesis in
Speaker 1: the depths that you've done, and how did your background
Speaker 1: at MIT influence your approach on this?
Speaker 3: Sure, well, you.
Speaker 4: Know, my background is as a computer scientist, an engineer,
Speaker 4: and then as a tech entrepreneur, and not surprisingly, those
Speaker 4: are the disciplines or paths that really led me into
Speaker 4: this rabbit hole that we now referred to as simulation theory.
Speaker 4: And so what happened was when I sold my last
Speaker 4: startup back in like twenty sixteen or so, I was
Speaker 4: visiting another game company in San Francisco, actually across San
Speaker 4: Francisco Bay in Marin County, and they had developed a
Speaker 4: virtual reality ping pong game, and so I had this
Speaker 4: VR headset on and they said, you got to try this,
Speaker 4: you got to try that.
Speaker 3: Okay, let's try it.
Speaker 4: Put it on and it was a room about this size,
Speaker 4: and it was a big bulky headset and there were
Speaker 4: wires coming from the ceiling. I mean, VR headsets improved
Speaker 4: quite a bit. I think it was the HTC Vibe.
Speaker 3: And I started playing this Ping Pong table tennis game.
Speaker 4: And what happened was during this game, the graphics weren't
Speaker 4: that great.
Speaker 3: And so I was in the video game industry for
Speaker 3: quite a few years.
Speaker 4: And of course I'm familiar with the evolution of video
Speaker 4: games all, you know, throughout my lifetime.
Speaker 3: When I was a kid, I played the Atari.
Speaker 1: Like the original Pong, right it was originals.
Speaker 4: And original well the original because it was original home
Speaker 4: version right right. And then arcades we had Space Invaders,
Speaker 4: which you know, for pretty much the game that most
Speaker 4: people have heard of.
Speaker 3: This is kicking off the industry.
Speaker 4: The industry actually kicked off with Pong in like the
Speaker 4: early nineteen seventies, so that.
Speaker 3: Was even before Wow.
Speaker 4: I think it was seventy two or seventy four when
Speaker 4: they released the physical arcade.
Speaker 1: Right right, Wow, it's and you can kind of see
Speaker 1: the evolution to like Space Invaders, like how how the
Speaker 1: Leap went, Like it's it's kind of similar and like
Speaker 1: it's very basic in its nature. It's but it's just
Speaker 1: repetitive it's fun. It's just a side note. But yeah,
Speaker 1: that's so. So that's how So how did that derive
Speaker 1: into you thinking about this on a deeper level.
Speaker 4: Well, it's usially Pong because the game keeps coming up
Speaker 4: when you're talking about this subject. But you know, I
Speaker 4: saw the eight big games from Atari and Nintendo back
Speaker 4: in the eighties, and then you saw, you know, the.
Speaker 3: Sixteen bit games.
Speaker 4: And there's a slide that I show sometimes like a
Speaker 4: contact in the desert and elsewhere that shows the evolution
Speaker 4: of racing games. And so if go back to one
Speaker 4: of the original games, I think it was called Pole Position,
Speaker 4: and I used to watch this game on my Atari
Speaker 4: and you'd be going around the racetrack and there would
Speaker 4: be these.
Speaker 3: Characters in the bleachers. I mean they were really basic,
Speaker 3: two D blurry. As a kid, I would start to.
Speaker 4: Wonder, Okay, what happens to these characters when I'm not around?
Speaker 4: Or there would be a scene of Mount Fuji in
Speaker 4: the distance, and I'd wonder, okay, what's beyond the race track?
Speaker 4: Is there really a virtual world out there? So video
Speaker 4: games and science fiction kind of played a role.
Speaker 3: But then you see the sixteen bit racing games, and
Speaker 3: they look better.
Speaker 4: Then you see the thirty two bit and sixty four
Speaker 4: and you see that they're so realistic now that they
Speaker 4: look like the real cities there. And so going back
Speaker 4: to the VR ping Pong experience, so I was playing
Speaker 4: table tennis in virtual reality, and for a moment, my
Speaker 4: mind or my body.
Speaker 3: Forgot that I was in a VR headset, and I
Speaker 3: thought I.
Speaker 4: Was playing a real game of table tennis, so much
Speaker 4: so that I tried to put the paddle down on
Speaker 4: the table, and I tried to lean against the table, but.
Speaker 3: Of course there was no there was no tables.
Speaker 4: Fell to the floor and I almost fell over, so
Speaker 4: I had to do a double ta. So I said
Speaker 4: to myself, Okay, based on that really bad graphics, really
Speaker 4: bulky headset with wires, there was no mistaking that I
Speaker 4: was not playing a real game.
Speaker 3: But the responsiveness the physics engine was so good.
Speaker 4: That it fooled my brain and my body just for
Speaker 4: an instant into thinking it was real. So I began
Speaker 4: to wonder how long would it take us to build
Speaker 4: something like the Matrix that was so immersive and so
Speaker 4: realistic that you would basically forget there's a world outside, right,
Speaker 4: and you know. At the time, I was in Silicon
Speaker 4: Valley and I was building video games. So it became
Speaker 4: a technology discussion initially, and I laid out these ten
Speaker 4: stages of technology to get to what I called the
Speaker 4: simulation point. And I defined the simulation point as a
Speaker 4: theoretical point where we can build virtual realities that are
Speaker 4: indistinguishable from physical realities with AI characters that are indistinguishable
Speaker 4: from characters controlled by humans, right, or avatars or biological
Speaker 4: beings as well. And so that's how I started going
Speaker 4: down the rabbit hole. But of course after I looked
Speaker 4: into that, and I had other VR experiences as well
Speaker 4: we can talk about, but that was the one that
Speaker 4: only stuck.
Speaker 3: In my memory.
Speaker 4: But then I started to look at quantum physics, and
Speaker 4: I realized there were so many strange things going on
Speaker 4: with quantum physics that it just wouldn't make sense for
Speaker 4: us to be in a physical world. Why would you
Speaker 4: do these things. On the other hand, if we were
Speaker 4: in a virtual world, these things which are pretty much,
Speaker 4: you know, very so confusing, that can't be understood. I mean,
Speaker 4: Richard Feinman, nobody understands quantum acts.
Speaker 3: Right. On the other hand, I think I can safely
Speaker 3: say that nobody understands quantum mechanics.
Speaker 4: And then I started looking at the spiritual traditions and
Speaker 4: the religious scriptures and what the mystics of these traditions.
Speaker 3: Have been telling us.
Speaker 4: And the mystics have basically been telling us that the
Speaker 4: world is some kind of a hoax, and they were
Speaker 4: able to peek outside the simulation.
Speaker 1: And come back and go, and at least that's.
Speaker 3: The terminology I like to use.
Speaker 4: So given the combination of these three things, the technology,
Speaker 4: the science, the religion, the spiritual side of religions, if
Speaker 4: you will, and philosophy, you know, it turned out all
Speaker 4: of these were pointing to something very interesting. And I
Speaker 4: had explored different aspects of consciousness as well. I was
Speaker 4: kind of living a double life where during the day
Speaker 4: I was running my startup, dealing with engineering things, dealing
Speaker 4: with VCS and finance, but in the evenings and the weekends,
Speaker 4: I would fly off to you know, the Monroe Institute
Speaker 4: to try to do an auto body experience, or I
Speaker 4: would do really So I had been living this double
Speaker 4: life for a while, but it was interesting for me
Speaker 4: because it pulled together the simulation hypothesis.
Speaker 3: That's why I wrote this book is.
Speaker 4: That it pulled together all the threads of my life
Speaker 4: and that's how I got into.
Speaker 2: All of this.
Speaker 1: Wow, I remember, I've only done it once. I put
Speaker 1: on a VR headset. It was it was the PlayStation one,
Speaker 1: like the one of the first ones. So it wasn't
Speaker 1: like tied to the It wasn't like that. But you're
Speaker 1: right it after about an hour, it fooled me like
Speaker 1: it fooled my senses and my my my brain, or
Speaker 1: the way you explained it, it tricked to my consciousness
Speaker 1: into thinking that it was base reality. And I start,
Speaker 1: like you said, start, you start thinking things are there
Speaker 1: because I was ducking. It was one of those shooter
Speaker 1: games you run around and it's like it was like
Speaker 1: stick figures. So the graphics again are terrible, so I
Speaker 1: can relate to that experience. And again, these are where
Speaker 1: these questions start coming from.
Speaker 4: You have you tried some of the latest V heads
Speaker 4: Now if you try.
Speaker 3: The Apple Vision Pro.
Speaker 4: Now that it wasn't successful as a commercial product because
Speaker 4: it was like three thousand.
Speaker 1: Four thousand dollars not feasible.
Speaker 4: It wasn't that comfortable, but the graphics level is amazing
Speaker 4: to the point where I would look up and I
Speaker 4: would see my hands, But.
Speaker 3: Turns out they were reproducing my hands.
Speaker 4: So they were able to take the room and digitally
Speaker 4: add things into the room that looked very real even
Speaker 4: though they're not really there.
Speaker 3: So that's called.
Speaker 1: Augment augmented reality right right, And.
Speaker 4: It's like you have a little control where you can
Speaker 4: set the transparency so that it actually can reproduce the room,
Speaker 4: or it can just produce like a movie theater that
Speaker 4: you're not actually in that looks.
Speaker 1: Like why you're on the moon. I saw one that
Speaker 1: like someone was watching a movie on the moon like
Speaker 1: that they put themselves on the moon and then you know,
Speaker 1: put the movie up. I'm like, what the So then
Speaker 1: this is all leading me too well, I guess for
Speaker 1: you kind of explained what it is, but in simple terms,
Speaker 1: what is the what is what the simulation hypothesis is,
Speaker 1: and how it's different from just science fiction concepts like
Speaker 1: the matrix from the movie, because there's there's a difference.
Speaker 4: Yeah, So first of all, I would say that simulation
Speaker 4: hypothesis has its origins in philosophy and in science fiction, right,
Speaker 4: and I think in the West, the best expressions of
Speaker 4: this idea do come from science fiction, so it becomes
Speaker 4: the easiest way to explain the concept. But if I
Speaker 4: were to define it, I would say it's basically the
Speaker 4: idea that what we see around us this table, you know,
Speaker 4: anything on the table is not really a physical reality,
Speaker 4: but in fact is a virtual reality.
Speaker 3: So it's been generated based on information.
Speaker 4: And so you know, there's a couple of assumptions that
Speaker 4: go behind that, right, which is that the universe is
Speaker 4: based on information, and the second one is that that
Speaker 4: information is rendered for us.
Speaker 3: In a real time to make it look real, right, right.
Speaker 4: So we think and then the implications of that are
Speaker 4: that this is some kind of a hoax, that all
Speaker 4: of this.
Speaker 3: Now there's different flavors.
Speaker 4: Of the simulation hypothesis what we can go into a
Speaker 4: little bit later, which I in PC versus RPG version,
Speaker 4: but that's the basic idea.
Speaker 3: Now you can go back to science fiction writers like
Speaker 3: Philip K. Dick.
Speaker 4: He gave a speech in Mets, France in nineteen seven,
Speaker 4: So I think about that nineteen seventy seven. I mean,
Speaker 4: this is before you know the IBM PC, right, I
Speaker 4: think the Apple one or Apple two maybe was just
Speaker 4: coming out, and he gave a speech and people can
Speaker 4: see it on YouTube where he said, we are living
Speaker 4: in a computer programmed reality, and the only clue we
Speaker 4: have to it has when some variable has changed, some
Speaker 4: alteration hers in our reality.
Speaker 1: We are living in a computer program reality. So that
Speaker 1: could explain deja vu or the Medela effect.
Speaker 4: Yeah, so his next line is, we would have a
Speaker 4: sense of deja vu. We would think that we were
Speaker 4: repeating the same experiences or we were saying the same
Speaker 4: things again and again. And so he had to be
Speaker 4: a clue that there was something weird about reality and
Speaker 4: that reality was being run like a computer program and
Speaker 4: it can run multiple times.
Speaker 3: But so that was you know, Philip k Did was
Speaker 3: a science fiction writer.
Speaker 4: Some people might say, okay, he took too many drugs
Speaker 4: back then. If you watch that video, people are in
Speaker 4: the audience, including his friends.
Speaker 3: One of his friends, Joan Simpson I think was her name.
Speaker 3: She was sitting there and they're just like, what are
Speaker 3: you talking about?
Speaker 1: Right? Right?
Speaker 3: Lost it right.
Speaker 4: But it turns out that in the same year as
Speaker 4: the Matrix, there was another blockbuster or such a movie
Speaker 4: called The Thirteenth Floor.
Speaker 1: Yes, I'm so so glad you brought that up.
Speaker 3: Yeah, And so that turns out was based on a.
Speaker 4: Science fiction novel was based on a TV show, a
Speaker 4: German TV show, but that was based on a science
Speaker 4: fiction novel from the nineteen sixties by a guy named
Speaker 4: Daniel Gluye, which was called Some Mela chron three. So
Speaker 4: you can see this concept bubbling up in science fiction
Speaker 4: for a long time. Of course, the Matrix is the
Speaker 4: best known representation of it, and the Wachowski's who made
Speaker 4: the Matrix were said they were inspired by Philip K.
Speaker 3: Dick. As an aside, I interviewed Philip K. Dick's wife when.
Speaker 4: I was writing the first version of this book, and Tessa,
Speaker 4: she's you know, she's still around.
Speaker 3: You can interview her. Actually, she's she's pretty old now,
Speaker 3: I guess. I don't know how exactly in the area. No,
Speaker 3: she's not. She's not here. She's in California.
Speaker 1: Okay, well, so, yeah.
Speaker 3: Is where she lives, somewhere around there.
Speaker 1: I'd love to talk to her, Yeah, I was.
Speaker 4: Anyway, I asked her, so, what would you know Philip
Speaker 4: think about the Matrix? And she said, well, his first
Speaker 4: thought would be that he would love it, you know,
Speaker 4: the ideas or ideas he's been playing with. But his
Speaker 4: second thought would be to call his agent and say,
Speaker 4: can I sue these guys?
Speaker 3: We're still with my ideas.
Speaker 1: Ipte that I love it, but so.
Speaker 4: So the idea has been around in science fiction for
Speaker 4: a while, but it's really as computer technology and video
Speaker 4: games and AI technology popular and better at representing things,
Speaker 4: that this idea has caught on, and mostly thanks to
Speaker 4: a guy named Nick Bostrom who's a philosopher at Oxford, Okay,
Speaker 4: And he wrote a paper in two thousand and three,
Speaker 4: So we're talking just a couple of years.
Speaker 1: After The Matrix comes out ninety nine, right.
Speaker 3: Yeah, ninety nine. It was in March thirty first, nineteen
Speaker 3: ninety nine.
Speaker 4: And a couple of years later Nick Boston released his
Speaker 4: paper say that was titled are You Living in a
Speaker 4: Computer Simulation? And he came at it from a philosophical
Speaker 4: perspective but also from the perspective of AI.
Speaker 3: And his basic argument, which you call the simulation argument, was.
Speaker 4: If somebody can build AI characters that have all of
Speaker 4: the memories that we have and all of the processing,
Speaker 4: uh you know powers that we have, right that it
Speaker 4: wouldn't take that much computing power Therefore that much meaning
Speaker 4: in cosmic yet not so.
Speaker 1: Not completely out of the realm of possibility, like yeah, like.
Speaker 3: Give it, give it, you know, a thousand years. I mean,
Speaker 3: he was saying that if there was.
Speaker 4: A technological civilization, I mean, he didn't give a time frame,
Speaker 4: but uh, that was able to get to the stage.
Speaker 4: He estimated that the number of operations you know that
Speaker 4: we have brains, the amount of memories we have stored,
Speaker 4: and he said, even a computer the size of the
Speaker 4: moon would be able to represent all of human history
Speaker 4: and every single you know, every single interaction that h
Speaker 4: and memory that has ever gone on. And that's you know,
Speaker 4: using today's estimates and technology. So but basically, you know,
Speaker 4: he said, if if a civilization ever get to that point,
Speaker 4: then they're gonna want to create simulations of the past.
Speaker 4: And he called those ancestors simulations and so you know,
Speaker 4: but his point, what he called the what he called
Speaker 4: the simulation argument, was that if any civilization ever gets there,
Speaker 4: he said, there's a couple of possibilities.
Speaker 3: One is they can't do it.
Speaker 1: And they never get there, maybe before long before then.
Speaker 2: Yeah.
Speaker 4: The second is they get there, but they decide not
Speaker 4: to make any simulations, okay, which I think is little unlikely,
Speaker 4: So let's just.
Speaker 3: Group those two together.
Speaker 4: Okay, there's no similations, there's no such civilization that ever
Speaker 4: makes such simulations.
Speaker 3: And then the third possibility he said was that we
Speaker 3: are most definitely in the simulation.
Speaker 4: And why he said, because if they can create one simulation,
Speaker 4: they can create another one just by adding more server power.
Speaker 4: And inside each of these simulations there could be a
Speaker 4: billion simulated beings or how many you have on Earth's.
Speaker 1: Seventy seven billion? Right, right and right, So at that.
Speaker 3: Point we're just talking more computing power.
Speaker 1: Right.
Speaker 3: His argument was.
Speaker 4: A statistical one, and that's where the terminology the simulation
Speaker 4: I thought this came from, which is that are you
Speaker 4: more likely to be in a simulated world or are you.
Speaker 3: More likely to be in a physical world?
Speaker 4: He actually said are you more likely to be a
Speaker 4: simulated mind versus being.
Speaker 3: A biological mind?
Speaker 1: Right?
Speaker 3: But then Elon Musk came around a few years later.
Speaker 1: And said, the chances that we are in base reality
Speaker 1: or what zero one in billions.
Speaker 4: Yeah, the chances that we're not in base reality I
Speaker 4: either we're in a simulation, would be billions to one,
Speaker 4: and that he said that in twenty sixteen, which was
Speaker 4: the same year that I was playing you know this
Speaker 4: Big what to think about it?
Speaker 3: So that was the argument.
Speaker 4: That caught on and this terminology became popular. That said,
Speaker 4: there's an alternative version of that, which is the matrix version,
Speaker 4: where in the matrix you actually had Neo and Morpheus, right,
Speaker 4: they existed outside the video game or outside simulation, and
Speaker 4: then they had.
Speaker 1: Characters avatars inside.
Speaker 4: And so those are the two different flavors that I
Speaker 4: was talking about, which is more AI n PCs or
Speaker 4: actual players of the game who exist outside of the simulation.
Speaker 3: And that's an interesting access and a rabbit hole to.
Speaker 4: Go down in it because it raises all kinds of
Speaker 4: issues around free will.
Speaker 1: Religions, right, the big the big ones, and and that's
Speaker 1: kind of you know, uh where I want to build
Speaker 1: on that because honestly, if tomorrow, I mean, we talk
Speaker 1: about UFO disclosure a lot, but if tomorrow we confirmed,
Speaker 1: beyond the shadow of a doubt, we are in fact
Speaker 1: in a simulation that reality as we experience it is
Speaker 1: in fact simulated, what would it really change. I mean,
Speaker 1: the table would still be a table, the microphone would
Speaker 1: still be a microphone. You know, it's more or less
Speaker 1: the more philosophical implications that I see being a cause
Speaker 1: for concern people's motivations, their will to live, and what
Speaker 1: keeps society in check if you will. So, I mean,
Speaker 1: what does it really change if we if we confirm it.
Speaker 3: Well, that's an interesting question.
Speaker 1: The bills are still due tomorrow.
Speaker 4: Yeah, so we're still in the simulation, right, so right,
Speaker 4: we have to treat it as if it's real while
Speaker 4: we're here.
Speaker 2: Uh.
Speaker 4: But at the same time, just because it may not
Speaker 4: be the ultimate reality doesn't mean the experiences that we're
Speaker 4: having aren't real.
Speaker 1: And that's what I meant. And this is what I
Speaker 1: mean because I feel like people are and my sorry
Speaker 1: about the tangent here, and I don't mean to cut
Speaker 1: you off, but I feel like people look at this,
Speaker 1: they look at this the wrong way because they say,
Speaker 1: if it's a simulation, then we must not mean anything
Speaker 1: and nothing matters, and nothing matters, right, And I would
Speaker 1: say that it's the exact opposite. I think that we
Speaker 1: matter even more. And then it kind of confirms that
Speaker 1: if it's a simulation, there is a simulator, a ka god,
Speaker 1: whatever you want to call it, and there exists outside
Speaker 1: of the simulation. So it would confirm a lot of
Speaker 1: the religious you know, religious philosophy, if you will. So
Speaker 1: I'm just not I feel like people are looking at
Speaker 1: it the wrong way.
Speaker 4: Yeah, I think you're correct in that, and I think
Speaker 4: that's why I tend to be one of the few
Speaker 4: people talking about simulation theory who focuses on this idea
Speaker 4: of the NPC versus RPG flavors of simulation theory. And
Speaker 4: I say, it's more of an axis, if you will,
Speaker 4: because it's a continuum. You can start off with a
Speaker 4: simular computer simulation that has one hundred percent AI and
Speaker 4: that's you know, we're watching it run, and it's running
Speaker 4: a whole civilization, like we might want to stimulate the
Speaker 4: spread of a virus or you know, economic stock markets.
Speaker 1: See how it plays out right.
Speaker 4: At the other end, we're all players of the game,
Speaker 4: and we all have characters, and we all have quests
Speaker 4: and achievements, and we're all have certain experiences together. Now,
Speaker 4: in a video game like say World of Warcraft, you
Speaker 4: have both.
Speaker 3: You have both, yes, NBCs and PCs or player characters
Speaker 3: or avatars.
Speaker 1: Right.
Speaker 4: The term avatar itself comes from Sanskrit, and not many
Speaker 4: people know where it came from.
Speaker 3: Because really what it originally meant was you.
Speaker 4: Had a divine entity that squeezes itself into a physical body.
Speaker 4: So it was an incarnation of a divine entities. And
Speaker 4: so what happened was that the guys who were building
Speaker 4: one of the first mmrpgs, although it wasn't a massively
Speaker 4: multiplayer online role playing game, it was just a multiplayer
Speaker 4: online role playing game. It was using Commodore sixty four's
Speaker 4: back in the eighties with the modems and the dim
Speaker 4: I don't know if you remember that.
Speaker 3: I do.
Speaker 4: And it was at Lucasfilm, which is George Lucas, you know,
Speaker 4: special effects company, after he had built he had really
Speaker 4: Star Wars, and so they built a game called Habitat
Speaker 4: and they had these little two D characters on the
Speaker 4: screen and you would maybe have like five or ten
Speaker 4: people in a room. But they were looking for a
Speaker 4: term to describe their character, and he said, it felt
Speaker 4: like I was taking myself a physical body, squeezing into
Speaker 4: the telephone lines, you know, the coverenter of sixty four,
Speaker 4: right into this tiny.
Speaker 3: Little character on the screen. And so they chose the
Speaker 3: term avatar.
Speaker 4: So even that hints at the spiritual elements of this idea,
Speaker 4: and so that's why I think if you think of
Speaker 4: it more as a continuum, some people say, well, if
Speaker 4: I'm in a simulation, then nothing matters, and that's kind
Speaker 4: of equivalent to kind of nihilistic you know philosophy, like
Speaker 4: if the number of players is zero, there's also sollipsism,
Speaker 4: and you know, nothing matters but me, which would mean an.
Speaker 3: Equals one right. Then on the other end, you know
Speaker 3: you're up to an equals one hundred percent source players.
Speaker 4: And so I think, for example, if you and I
Speaker 4: are interacting with each other in a video game, does
Speaker 4: that mean we're not really interacting? I mean, we happen
Speaker 4: to be in the same studio right now. But the
Speaker 4: other day I was doing a zoom call with somebody
Speaker 4: about this, and I said, are we actually having a conversation? Well,
Speaker 4: technically no, I was talking to my computer and the
Speaker 4: bits were sent to his computer, and his computer was,
Speaker 4: you know, replaying my words, and then he was talking
Speaker 4: to his computer, and yet we had a real conversation.
Speaker 3: So if you were in a video game and you learned.
Speaker 4: A language, do you still know that language that you
Speaker 4: learned from interacting with people in the game outside you
Speaker 4: absolutely do.
Speaker 1: Right, So in that sense, wow.
Speaker 4: I think you know, these can be thought of as
Speaker 4: very real experiences that really do matter. So I think
Speaker 4: that's a different perspective on this idea. But it can
Speaker 4: also help us when we're dealing with challenges in life.
Speaker 3: So for example, we.
Speaker 4: All have physical challenges, sometimes illnesses, we have financial challenges,
Speaker 4: relationship challenge, oh yeah, you name it.
Speaker 3: Life is a series of challenges. And if we view.
Speaker 4: Life as a series of challenges or quests, I think
Speaker 4: it can bring a different perspective to our lives and
Speaker 4: it makes it a little bit easier to deal with.
Speaker 4: Instead of saying, oh yeah, life sucks and that's it,
Speaker 4: you know, and life is suffering, you say, okay, well,
Speaker 4: maybe there's a reason I'm going through this, and I can.
Speaker 3: Learn something from this experience.
Speaker 4: And it's one challenge that perhaps my player, that part
Speaker 4: of me which exists outside the simulation is watching this
Speaker 4: on a screen right now, kind of I call it
Speaker 4: the writer's room.
Speaker 1: That's the writer's a good way.
Speaker 4: Yeah, you're sitting there watching your your sims, your avatars
Speaker 4: play out, and you're like, Okay, what challenge do we
Speaker 4: want to throw at this, at this guy or at
Speaker 4: this nest, right, what crazy you.
Speaker 1: Know, drop some COVID on them?
Speaker 3: Exactly? You got doing it at that at the level
Speaker 3: of the entire city, right individually?
Speaker 4: What if we were each doing this individually about our
Speaker 4: own we're actually signing up for certain quests and certain
Speaker 4: challenging situations. Because when you think about it, who are
Speaker 4: the actors that win the Academy Awards. They're the ones
Speaker 4: that play the roles that go through the most difficulty,
Speaker 4: that most challenges, right, And doesn't mean that these challenges
Speaker 4: there's not real suffering. I mean, while you're there, you're
Speaker 4: absolutely suffering. Just like you know, a guy in a
Speaker 4: video game can't walk through the wall. It's real from
Speaker 4: the perspective of the video game character, right, But we
Speaker 4: can have I think a different perspective outside outside of
Speaker 4: the simulation.
Speaker 3: So that's why I think it can matter, but in
Speaker 3: a positive way, not just the negative one.
Speaker 1: Okay. So with that being said, then, and I like
Speaker 1: how you call them quests. It just because it makes
Speaker 1: everything more like magical, like go into the go into
Speaker 1: the gas station as a quest, I'm gonna start using
Speaker 1: that if consciousness. If consciousness is on local as some
Speaker 1: quantum theorist and mystics suggests, is it possible that our soul,
Speaker 1: like you had said, could exist outside the simulation and
Speaker 1: just interfaces what this avatar like you had said. It
Speaker 1: kind of feels like you already answered that.
Speaker 4: Actually, well yeah, but I think that's an important distinction
Speaker 4: in that this idea of the soul could be the
Speaker 4: player and the body is the avatar, right character. And
Speaker 4: I think that is a good way to look at it.
Speaker 4: I mean part of the reason why in this book,
Speaker 4: in Simulation Hypothesis, I have a whole section dedicated to
Speaker 4: the world's spiritual traditions. And you know, some people in
Speaker 4: the science come in there are like, why did he
Speaker 4: do that? This is a scientific idea or this is
Speaker 4: a technological idea. Why is he talking about religion? Why
Speaker 4: is he talking about unexplained phenomenon? And my point is
Speaker 4: that if you look at all of the world's scriptures,
Speaker 4: they will use metaphors to try to describe what they read,
Speaker 4: what they what they saw, right, and the mystics of
Speaker 4: these religions that started these religions were even just the
Speaker 4: saints along the way. As I said earlier, I think
Speaker 4: they have this experience where they peaked outside the simulation. Now,
Speaker 4: that could be through what's often called theophany, where something
Speaker 4: comes from outside the physical world, like an angel or
Speaker 4: some antitique and makes them confront it. In the story
Speaker 4: of Islam, for example, you have the prophet Muhammad fasting
Speaker 4: in the mountains in a cave and suddenly the angel
Speaker 4: Gabriel shows up and grabs them by the head and says, repeat, rebeat, Right,
Speaker 4: you can't ignore when something like that happens, or through
Speaker 4: means of self awareness yoga type means sharmonic type means
Speaker 4: somebody is able to raise their awareness outside of.
Speaker 3: Their physical body and say, okay, there is more.
Speaker 4: Now they have to explain that to the people from
Speaker 4: two thousand years ago, right or five thousand.
Speaker 1: Years very limited language, limited.
Speaker 3: Language, So they came back and they tried to use metaphors.
Speaker 4: That's why I say almost everything in the scriptures should
Speaker 4: be taken metaphorically. But that doesn't mean it's not real.
Speaker 4: It just means that they didn't have the right terminology
Speaker 4: or cultural context to tell what was going on. And
Speaker 4: this goes back to Plato's cave. So you know the
Speaker 4: allegory of absolutely so most people know the basic allegory
Speaker 4: of the cave, which is that you're in a cave
Speaker 4: and just like the shadows against the wall, that there's
Speaker 4: a fire by the opening of the caves or a light,
Speaker 4: and all the people inside the cave see are these
Speaker 4: shadows on the wall because they happen.
Speaker 3: To be chained to the other side.
Speaker 4: One guy gets out, breaks his chains and goes outside.
Speaker 4: Now many people have heard the algory, but they haven't
Speaker 4: read the whole thing. And when you read it, the
Speaker 4: first thing that happens when he goes outside.
Speaker 3: Is he's blinded. What there's too much light. He's not
Speaker 3: used to the sun sun. So that's an interesting aspect.
Speaker 4: When you know, people talk about near death experiences or
Speaker 4: they talk about these ligious verses, they.
Speaker 3: Always see the light.
Speaker 4: But the second part of what happens, or what happens
Speaker 4: near the end, is this guy that Plato calls the philosopher,
Speaker 4: let's called him the mystic comes back into the cave
Speaker 4: and he tries to explain to the people what he saw,
Speaker 4: and they're like, no, that's not real.
Speaker 1: Nobody's flying can't be real.
Speaker 3: And I think that is an experience that often happens.
Speaker 4: You know, when somebody has this kind of peeking outside
Speaker 4: of the simulation. And so if you look at the metaphors,
Speaker 4: one of the metaphors that's used almost verbatim in different scriptures,
Speaker 4: like in the Bagabat Gita, Yes and nutitions, they say that,
Speaker 4: you know, incarnating and reincarnating is like putting on and
Speaker 4: taking off a set of clothes or garments. Okay, So
Speaker 4: it turns out Rumy, who is an Islamic Sufi mystic,
Speaker 4: uses the exact same metaphor. He says, the soul clothes
Speaker 4: itself in the body, just like the body clothes itself
Speaker 4: in garments or clothing. And so they were trying to
Speaker 4: explain what it would mean to enter into a body,
Speaker 4: but they didn't have the right terminology for it right.
Speaker 4: So I was actually asked to speak at a at
Speaker 4: an Islamic jurisprudence conference at a university in the UK,
Speaker 4: and they had like legal scholars from like Cairo and
Speaker 4: Germany and so like, like.
Speaker 1: Like serious serious thinkers.
Speaker 4: Yeah, and sometimes you know, people who study religion aren't
Speaker 4: necessarily religious. Sometimes they are, but they know about the background.
Speaker 4: And they even had Ayatola from a rent r. It's
Speaker 4: an interesting experience. It's not like the guy we see.
Speaker 1: In the in the propaganda a bunch of priests who
Speaker 1: are called atomis.
Speaker 3: But anyway, for me, it was interesting. I was like,
Speaker 3: why are you inviting me to do this? I don't
Speaker 3: know anything about Islamic juris primates.
Speaker 4: They're like, well, your ideas are on simulation theory are
Speaker 4: quite interesting. And that kind of led me to go
Speaker 4: down this rabbit hole even deeper of looking at different scriptures.
Speaker 3: And they were debating, just like we do here in
Speaker 3: the US. You know, when can you do abortion? When
Speaker 3: does the when does the soul enter the fetus? Is
Speaker 3: it a conception?
Speaker 1: I think that's a possible question to answer.
Speaker 3: Twenty days, Yeah, and it's a very difficult question to answer.
Speaker 4: And I said, well, I have a different perspective to
Speaker 4: give you on that, which is think of that when
Speaker 4: the soul enters the body is like putting on a
Speaker 4: VR headset, or it's when you forget about who you
Speaker 4: were before. So it's that process of attaching or a
Speaker 4: brain computer.
Speaker 1: Interface like in the matrix right right.
Speaker 4: And it's not that I was trying to answer the
Speaker 4: questions per se. I was trying to give them a
Speaker 4: different way to think about it. That's the point at
Speaker 4: which you go through what's called the veil of forget focus, right,
Speaker 4: you forget and then you become incarnated here.
Speaker 3: But again, these are all just metaphors, and so.
Speaker 4: They didn't have the metaphors of technology or modern technology.
Speaker 1: Right, They didn't have the context or lens of technology,
Speaker 1: and therefore limiting the way that they could speak about
Speaker 1: these things. So flying craft become fire breathing dragons, right.
Speaker 1: And angels and angels right by definition are non human intelligence.
Speaker 3: Right.
Speaker 4: But some of these angels and gods if you look
Speaker 4: at sort of the traditions, like the Hindi traditions, and
Speaker 4: many of the angels are actually more like functions than
Speaker 4: actual people. So for example, I mean there's like the
Speaker 4: arch angels, who may have personality, but in certain traditions
Speaker 4: that angels don't have free will. They have to do
Speaker 4: they have to rem right on a mission, which means
Speaker 4: what are they? You know, what are are they more
Speaker 4: like NPCs? Because think of the recording angel. So there's
Speaker 4: something called a recording angel, and it exists in Christianity, Judaism,
Speaker 4: and Islam, and in Christianity. In the book I have
Speaker 4: a picture from like Washington, d C. Of an angel
Speaker 4: writing down things. It's it's a recording angel. He's writing
Speaker 4: down in the book of life. He's writing down the
Speaker 4: actual like people that get into heaven right for save Peter.
Speaker 4: But beyond that, there's actually recording of the deeds that
Speaker 4: you did, and so they're making a judgment on who
Speaker 4: gets into heaven based on these deeds.
Speaker 3: Went on the religious rabbit hole here a little.
Speaker 1: Bit right right right.
Speaker 4: Islam, they're very they're much more specific about this.
Speaker 3: They say, there's two recording angels.
Speaker 4: They have names that they're called the Kramen Kabin, and
Speaker 4: one writes down all your good deeds and one writes
Speaker 4: down all your bad deeds.
Speaker 3: And then when you die, you have to read your
Speaker 3: book and that's what you know. Your own self will
Speaker 3: be the judge, and.
Speaker 4: That's what decides what happens next, whether you get into
Speaker 4: heaven or not. So I tell people, look, this is
Speaker 4: a metaphor. These angels doesn't mean that we have, you know,
Speaker 4: two angels.
Speaker 3: Each of us.
Speaker 4: There's fourteen billion angels who are like real people sitting
Speaker 4: around and have nothing better to do, but with the
Speaker 4: feather pen to write down you.
Speaker 3: Know Tyler Studios. Yeah, right, that's a metaphor.
Speaker 4: They're trying to describe a function and they end up
Speaker 4: describing it using terminology that people would understand.
Speaker 3: Like you mentioned the UFO case.
Speaker 4: In this case, many of the angels and even the
Speaker 4: minor gods in like say, for example, in Hinduism, there's
Speaker 4: Chitta and who's chit thro He is the accountant, the
Speaker 4: record keeper, and what does he do.
Speaker 3: He sits next to Yama, the god of death.
Speaker 4: Okay, and why so that Yama doesn't make a mistake
Speaker 4: about whether you go into a heavenly realm or a
Speaker 4: hellish realm next and so he were recording everything. They
Speaker 4: call him the account Now that ken, that's a metaphor.
Speaker 4: There's not one guy sitting there with one book. So
Speaker 4: what is it a metaphor of? I would say it's
Speaker 4: a metaphor of a technological process.
Speaker 3: And if you talk to people who.
Speaker 1: Had near death experiences, this is almost the.
Speaker 3: Life review.
Speaker 4: Has been described by people as a holographic, panoramic replay
Speaker 4: of every single event in their life, but from the
Speaker 4: point of view of the other person.
Speaker 1: And this is that's the craziest thing to me, because
Speaker 1: if that's a you know, if that's what happens, right,
Speaker 1: if this imagine that trick, you get to the after life, right,
Speaker 1: Hitler gets to the afterlife, and now he's experiencing everything,
Speaker 1: every horrible deed done in his name from the other perspectives.
Speaker 1: So all you're really doing is hurting yourself.
Speaker 4: Right exactly, And you get to experience not just what
Speaker 4: you did to this person, but then the ripple offense,
Speaker 4: and like, how does that so?
Speaker 3: For example, I mentioned.
Speaker 4: A guy often named Danian Brinkley because he wrote a
Speaker 4: book called Saved by the Light who Struck by Lightning
Speaker 4: back in the seventies, and there was the best selling
Speaker 4: book in the nineties that's when it was written.
Speaker 1: Okay, okay, and you know that wasn't Hitler, guy who
Speaker 1: got hit twice, right, he did get.
Speaker 3: He did get.
Speaker 1: That was him.
Speaker 3: He did get. He had several near death experiences.
Speaker 4: Okay, he got hit by lightning twice, but he definitely
Speaker 4: ended up with multiple NDEs.
Speaker 1: You know, look, end of that. What's his name?
Speaker 3: His name is Danian Brinkley, the interesting.
Speaker 1: Guy if you if you want to have mine to
Speaker 1: show some Yeah, but.
Speaker 4: He used to be in the military and he told me,
Speaker 4: you know that he would shoot people.
Speaker 3: And he had to experience what it was like to
Speaker 3: be shot by him.
Speaker 1: Oh my god.
Speaker 4: There's what's called the ripple effect, which is once that
Speaker 4: person has died, you have to see what happened.
Speaker 1: To like that guy's wife kids. Yeah.
Speaker 4: So now since you weren't there, how would you know
Speaker 4: what's happening.
Speaker 3: And so this is another one of those.
Speaker 4: This was sparked by one another one of those virtual
Speaker 4: reality experiences I talked about back then.
Speaker 3: Back in twenty sixteen twenty seventeen, I was involved with the.
Speaker 4: Startup that had a VR experience where you could replay
Speaker 4: a game that was not in view. So you could
Speaker 4: take a game like League of Legends or Counterstrike Global Offensive.
Speaker 4: And by the way, you can watch replays of video
Speaker 4: game sessions on YouTube.
Speaker 3: It's like the most popular YouTube gun.
Speaker 1: It's crazy to me. People just sit there and just
Speaker 1: watch other people play video game. It's like crazy.
Speaker 3: You could replay it from any XYZ court.
Speaker 4: So we could literally put on a headset and I
Speaker 4: could see what it was like to have shot myself
Speaker 4: if I was in a first person shooter.
Speaker 3: Now we can't tell you how the person felt we can't.
Speaker 1: You know, our video games don't do that now yet
Speaker 1: not yet.
Speaker 4: But when I began to think about the life reviews,
Speaker 4: I said, okay, as a computer scientists and engineer, how
Speaker 4: how would this work?
Speaker 3: It has to be reported somewhere m.
Speaker 4: Hmm, somewhere in the cloud in a and then it
Speaker 4: has to be replayed for you in a way that
Speaker 4: you can replay what's going on.
Speaker 3: And so for me there was a it was a
Speaker 3: realization that.
Speaker 4: The Scroll of Deeds the Book of life to the accountant,
Speaker 4: and there's a Buddhist version to where they have almost
Speaker 4: a similar.
Speaker 3: Type of thing.
Speaker 1: Uh and the egypt and Egyptian probably right, Well, weigh
Speaker 1: your soul on the the feather and you know is
Speaker 1: it Yeah, they weigh your soul and if it it's
Speaker 1: but it's very similar. That's what it was reminding me
Speaker 1: of the whole time.
Speaker 3: And that's a metaphor.
Speaker 4: Right.
Speaker 3: They don't mean you literally are gonna step.
Speaker 1: On a scale, right, right, is we're going to look
Speaker 1: at some of what.
Speaker 3: You have done, and you play it in some cafets.
Speaker 4: So the life review is a new version and a
Speaker 4: virtual reality replay is our latest way to describe it.
Speaker 3: Of things that mystics have been.
Speaker 4: Telling us since the beginning of Traue that happens after
Speaker 4: we die.
Speaker 3: So this gets you know, the reason I went down
Speaker 3: this rabbit hole. If you had asked me about the.
Speaker 4: Soul and the body, well that kind of it's a
Speaker 4: perfect metaphor, and one even that a lot of religious people,
Speaker 4: you know, haven't fully understood that what they're being told
Speaker 4: are metaphors. That there must be a mechanism for it, right,
Speaker 4: and that that mechanism could be something like a virtual
Speaker 4: reality or a video game.
Speaker 1: So I likened it too. You know how they ask,
Speaker 1: you know, if a tree falls in the woods and
Speaker 1: no one's around to hear, it doesn't make a noise. Well,
Speaker 1: it feels like to me, what you're arguing is that
Speaker 1: the tree doesn't even exist unless there's a conscious observer.
Speaker 4: Well yeah, so this is where, you know, my research
Speaker 4: into one of really got me thinking about the nature
Speaker 4: of physical reality.
Speaker 3: And there's a couple of.
Speaker 4: Big areas there. One is the observer effect. Second is
Speaker 4: this idea of information. So what you're talking about is
Speaker 4: the observer effect in quantum mechanics, which says that things
Speaker 4: exist in.
Speaker 1: Superposition like the double slid experiment.
Speaker 3: Is it going to go to this slit? Or is
Speaker 3: it going to go to this slip? And turns out
Speaker 3: you don't know.
Speaker 1: Until you watch, until you measure it, yes, to measure it.
Speaker 4: Or until somebody records it, or you you read that recording,
Speaker 4: or you actually look at it.
Speaker 3: And so the point is they say that what happens.
Speaker 4: Is that the electron or the photon or the atom,
Speaker 4: I mean, because they've gotten to the point where they say,
Speaker 4: you know, even certain atoms can be in superposition.
Speaker 3: So they're getting bigger and bigger.
Speaker 4: Right are they're in a state of superposition, which means
Speaker 4: they're going through both sleds until the observations where the
Speaker 4: measurement happens.
Speaker 3: And so that's weird.
Speaker 1: Okay, it's so weird.
Speaker 3: It's not how we're used to thinking of it, right,
Speaker 3: I mean.
Speaker 4: Neil's Bore was one of the fathers of the Copenhagen interpretation,
Speaker 4: which is where this idea of the observer the collapse
Speaker 4: of the probability wave. So everything exists as a probability
Speaker 4: wave and until you know it collapses to one single probability, right,
Speaker 4: and that becomes the reality.
Speaker 1: Yes, yes, And so.
Speaker 4: He said, if you are not shocked by the point
Speaker 4: of theory, then you have not understood it because why
Speaker 4: why would that happen? And it turns out, you know,
Speaker 4: the way we make video games is exactly that. I mean,
Speaker 4: if you go back to the eighties and the Apple
Speaker 4: Tubes when when when I started playing you know, computer
Speaker 4: based video games.
Speaker 3: But then we have Tetris on the PCs and stuff.
Speaker 4: There was no way you could render all these pixels
Speaker 4: of a world like world or warcraft.
Speaker 3: You just couldn't be done.
Speaker 4: One we didn't have enough computing power, but two we
Speaker 4: also didn't have the algorithms too to make all this work.
Speaker 1: To run it, yeah, to keep it run.
Speaker 3: But one of the.
Speaker 4: Key things that came about was that the ability to
Speaker 4: optimize so that with three D models, you only render
Speaker 4: that which is observedly by your character right inside the game.
Speaker 4: So like if I'm sitting there playing the game in
Speaker 4: my avatars here, I only see what's around them.
Speaker 3: I don't have to see what's behind the boxes.
Speaker 1: I don't have to see what's because it's not necessary
Speaker 1: right at this moment.
Speaker 3: It might be later.
Speaker 4: Now, if there's multiple players, then you have to be
Speaker 4: sure to have enough for everybody. So there's something called
Speaker 4: caching computer science. We cash the information so that it
Speaker 4: like the next room is available, but maybe five rooms
Speaker 4: beyond it is not.
Speaker 3: Available until it's needed.
Speaker 4: Okay, So in computer science everything is about optimization rights.
Speaker 3: Physicists love big.
Speaker 4: Numbers, they love infinity, or or they try to do
Speaker 4: calculations and say, you can't.
Speaker 3: We can't have World of Warcraft.
Speaker 4: Because there's two of depictions, right, That's what they would
Speaker 4: probably say. Physinicists who don't, who aren't fans of iumulation
Speaker 4: of boxes, would literally say you can out run the
Speaker 4: World of Warcraft or a game called No Man's Sky
Speaker 4: because you know I No Man's Sky has something like
Speaker 4: eighteen Quintilian worlds.
Speaker 1: Blew me away when someone hit me with that fact,
Speaker 1: and that each one of those like you, and this
Speaker 1: brings up a good point is they're there. Our computing
Speaker 1: power has come so far that we can now do.
Speaker 3: That where to do that, but we don't have to
Speaker 3: render it all exactly. We have nothing at the optimization.
Speaker 4: So computer science has always been about ways to optimize,
Speaker 4: like using different algorithms and figuring out what's nek is.
Speaker 4: There's something called lazy evaluation, and what that means is,
Speaker 4: you know, if you're doing an operation, Let's say you
Speaker 4: say X equals some complicated equation, okay, and then you
Speaker 4: never use x again in the program. It says, well,
Speaker 4: we don't need to do all that about an issue yet.
Speaker 4: But if down the line you need to say X
Speaker 4: plus y, well you need to know what the value
Speaker 4: of exits, right, so you evaluate x as necessary and
Speaker 4: that saves computing power.
Speaker 3: Uh, And that how you know computer software in general.
Speaker 4: It turns out, yes, you can get better hardware, but
Speaker 4: the real way to improve performance is you optimize the
Speaker 4: algorithm so it only does what needs to be done
Speaker 4: and it doesn't.
Speaker 3: Keep doing things that don't need to be done.
Speaker 1: Right.
Speaker 4: And so for me, that was a big link between
Speaker 4: quantum mechanics UH and this idea of simulation theory, because
Speaker 4: quantum mechanics and the observer effect or what's called quantum
Speaker 4: insermanacy makes absolutely no sense.
Speaker 3: If this is just a.
Speaker 4: Physical universe with one timeline going from the past in
Speaker 4: the future, everything is solid, why would you do that.
Speaker 3: There's absolutely no reason to do that.
Speaker 1: You spot on, spot spot on, And that's exactly it's
Speaker 1: there's no reason and what do you think that the
Speaker 1: strongest pieces of scientific or philosophy philosophical evidence is that
Speaker 1: suggests that we meet we may actually in fact be
Speaker 1: in a simulation.
Speaker 4: So you know, that was one which is I call
Speaker 4: the observer effect being.
Speaker 3: An optimization technique.
Speaker 4: Another aspect of science is this idea that the world
Speaker 4: is actually built off of information. So there was a
Speaker 4: scientist named John Wheeler.
Speaker 3: Yes, it's just at Princeton.
Speaker 4: His office was right across from Einstein. He's one of
Speaker 4: my favorite physicistems because he's done so many interesting things
Speaker 4: and he had many interesting don experiments.
Speaker 3: But towards the end of his life he came up
Speaker 3: with this phrase. And the phrase was it from bit
Speaker 3: bit Yes, right.
Speaker 4: And so what he was trying to say was that
Speaker 4: anything that's an it, like this microphone is a physical thing.
Speaker 1: You know, this bottle of water is a physical But
Speaker 1: if you look into.
Speaker 4: That bottle of water, first of all, the bottle, most
Speaker 4: of it is empty space.
Speaker 1: Right.
Speaker 4: Atoms are ninety nine percent empty space. I mean between
Speaker 4: molecules and atoms is mostly empty space. And he might
Speaker 4: go inside the atom, Well, electrons is really not drawing cloud,
Speaker 4: but it's mostly just empty space, and then you go
Speaker 4: to the nucleus.
Speaker 3: And he said that when when you look for this
Speaker 3: thing called a particle.
Speaker 4: Right, our idea of solidity is built on this idea
Speaker 4: of solid particles, right, right, there is something solid at
Speaker 4: the bottom.
Speaker 3: Of all that.
Speaker 4: Right, And he said, when you keep going down, the
Speaker 4: only thing that distinguishes one particle from another is the
Speaker 4: answer to a series of yes no questions.
Speaker 3: And what is a yes no question?
Speaker 5: It's a bit, right, So he said anything that's actually
Speaker 5: a physical object and it is actually built off of information.
Speaker 1: Bit.
Speaker 4: Now that was a controversial idea, right, but over time
Speaker 4: information theory like there's no there's an old saying in
Speaker 4: a quote in the Silicon Valley from a guy named
Speaker 4: market recent venture capitalist, but he was a spinner of Netscape,
Speaker 4: so back in the day.
Speaker 1: See him on a couple of times.
Speaker 3: So he said software is eating the world.
Speaker 4: This is back in the two thousands, and I like
Speaker 4: to say information science is eating all the other sciences
Speaker 4: because physics.
Speaker 3: There's a whole branch of physics called digital physics.
Speaker 4: And just like we would look at the conservation of
Speaker 4: momentum and the conservation of energy, now there are ways
Speaker 4: of looking at physics that are all about conservation of information,
Speaker 4: and they say how much information is stored on the
Speaker 4: surface of a black hole for example? All of these types,
Speaker 4: can information ever be destroyed?
Speaker 3: And if it is, what does that mean?
Speaker 4: So they're starting to look at an information based reality.
Speaker 3: And just last year I was in the UK.
Speaker 4: I usually spend my summers here in Boston, but last
Speaker 4: year I went to the UK to the to the
Speaker 4: other Cambridge the original came original as they can't reminding
Speaker 4: me that this is the original, like they would say.
Speaker 3: Cambridge and for a second I would think, oh they
Speaker 3: need by the Charles River.
Speaker 4: Yeah, the river cam and it's Cambridge that was the
Speaker 4: original one. But I met a Nobel Prize winning physicist
Speaker 4: there and he said that that part of I was
Speaker 4: talking about the simulation ipothsis and I said, well, there's
Speaker 4: three different there's at least three different assertions that we're
Speaker 4: making here. One is the world is information, the second
Speaker 4: is the information gets rendered for us, and the third
Speaker 4: is that this is all some kind of helps right,
Speaker 4: And he said, well, the first one is not controversial anymore,
Speaker 4: Like most physicists would say, yeah, the world probably.
Speaker 3: Consists of information, correct?
Speaker 4: I think which we don't know is how does that
Speaker 4: information get rendered in a way that is perceived as real.
Speaker 1: Biolence, you know, right, But so I.
Speaker 4: Think this idea that the world is information and that
Speaker 4: maybe we're going through computational processes. So the way that
Speaker 4: the way that No Man's Sky has eighteen Quintilian worlds
Speaker 4: is they're procedurally generated. So they're generated using algorithms. So
Speaker 4: all of the different flora and fauna, you know, the leaves,
Speaker 4: they're generated using let's say fractal algorithms.
Speaker 3: Or whatever type of okay they're using.
Speaker 4: And today we can do that with very you know,
Speaker 4: small lines of code. I saw a guy just recently
Speaker 4: on Twitter for example, and people can follow me at
Speaker 4: Riz Danford on x where he was shared like just
Speaker 4: like it was like a few lines of code, but
Speaker 4: it was an image of what was water that was
Speaker 4: undulating with mountains, and that's all it took mathematically to generate.
Speaker 3: And there is evidence that.
Speaker 4: A lot of what we think is physical there are
Speaker 4: these algorithms that they're processing information.
Speaker 1: I want to bring something up there is there's largely
Speaker 1: been I know we talked it's kind of sensitive, I suppose,
Speaker 1: but I've had many experiences with DMT, and Gallimore wants
Speaker 1: to you know, is doing this study where they're putting
Speaker 1: people into the d MT realm long term. I'm trying
Speaker 1: to map that world out, the DMT world that you
Speaker 1: get it brought to or whatever. Or when you do
Speaker 1: intake d MT, there's another person, I forget the name,
Speaker 1: but they're doing the lasers, thank you, and they're seeing
Speaker 1: like what looks like mathematical equations in the lasers. Now,
Speaker 1: of course it could be the trick of the eye,
Speaker 1: like lasers do look weird and then you're on a
Speaker 1: haucinergic drug. But d MT has often been described as
Speaker 1: as almost like a key to the universe, like and
Speaker 1: I know you haven't probably done it, but I have.
Speaker 1: It's it brings you from one world to another. It's unreal.
Speaker 1: It feels more real there than when you come back here.
Speaker 4: Which is interesting because that's exactly what near death experiencers
Speaker 4: tell us, right that it felt more real where they
Speaker 4: were than here.
Speaker 3: Now.
Speaker 4: I haven't done DMT myself, but I've talked to a
Speaker 4: lot of people that have, UH and you know, many
Speaker 4: of them have told me. Actually, you know, when I
Speaker 4: started writing about simulation theory. Even back in twenty nineteen,
Speaker 4: first first time somebody told me this was was a
Speaker 4: guy named Sean Stone, who's Oliver Stone's son, and we
Speaker 4: were in Los Angeles having lunch with a group and
Speaker 4: he said, oh, yeah, I know, it's a simulation. I said, oh,
Speaker 4: how do you know for sure? Like even I wrote
Speaker 4: a book about it, I'm not even short one hundred percent,
Speaker 4: because well, because I see, I saw all these gridlines
Speaker 4: when I was on DMT, and those gridlines are like
Speaker 4: the basics of this this physical reality. And then I
Speaker 4: started to hear that again and again from many different
Speaker 4: people over time, that.
Speaker 3: They see sort of the war.
Speaker 4: Yeah, and then you know, Danny Gohler said, you know,
Speaker 4: they take a diffraction laser and on DMT people are
Speaker 4: seeing what looks like little characters.
Speaker 3: They described them as kata khana type characters.
Speaker 4: But exactly there may be a level of interpretation in that,
Speaker 4: because that's what in the matrix.
Speaker 3: The characters were kata kana.
Speaker 4: But he said, well, they weren't really got to go,
Speaker 4: and they were just these small characters moving so fast,
Speaker 4: and you see them in the walls.
Speaker 3: Which is interesting.
Speaker 1: Yeah, yeah, you would literally see it.
Speaker 4: In the walls, and it was moving too fast to
Speaker 4: actually read it or figure out what the exact symbols were.
Speaker 3: But he had enough people that.
Speaker 4: He tried this with under DMT, that enough of them
Speaker 4: saw the same thing that at least we can conclude
Speaker 4: there's something there. Now. Is it exactly what they described,
Speaker 4: because once again they're describing it to us, you know,
Speaker 4: in language that we'd have to understand.
Speaker 1: Right again, going back to this idea that we actually
Speaker 1: may not have the framework to explain what we're seeing
Speaker 1: in because I can't tell you there there were I'm colorblind.
Speaker 1: I was seeing color or one of the first times
Speaker 1: on DMT color that I'd never seen ever, And it
Speaker 1: was like I was surrounded by the universe, but it
Speaker 1: was I was walking along this hallway and at the
Speaker 1: end into this hall that was surrounded by the universe,
Speaker 1: or like a glossier version of the universe, but all
Speaker 1: these beautiful purples and blues, and it just like the
Speaker 1: stars around us. It looked like I was wrapped in
Speaker 1: that and walking through this hallway. And then there's this
Speaker 1: being And when the being sees me, no words are spoken,
Speaker 1: but I know that it's thinking, why are you here,
Speaker 1: you're not supposed to be here yet, and it's this
Speaker 1: very uncomfortable feeling and I'm boom snapped back into my
Speaker 1: body and I was just like, what the f? What
Speaker 1: the fuck just happened? Right?
Speaker 3: Yeah, And I've heard those types of experiences from people.
Speaker 1: But so, like, did I log out of the video game?
Speaker 3: I think you.
Speaker 4: Logged into some version of it where you log out
Speaker 4: of this particular version. It's a good for example, in
Speaker 4: the matrix, they have this loading area. Do you remember
Speaker 4: like this white area where they had all the guns
Speaker 4: come in?
Speaker 1: Uh?
Speaker 3: Like really, fact, there's a great clip if you can
Speaker 3: include it, it's worth including.
Speaker 4: Where you know, they say we need some guns and
Speaker 4: then you see these racks and racks of guns. That
Speaker 4: area was sort of the loading area, if you will,
Speaker 4: or the lobby, uh in modern video games. And then
Speaker 4: they were able to take some of that with them
Speaker 4: into the actual matrix, right what we would call, you know,
Speaker 4: the representation of the physical world.
Speaker 3: Right.
Speaker 4: So, but at the same time coming back to we'll
Speaker 4: come back to the beings in a minute. But in
Speaker 4: video games, I remember when we had eight bit video games.
Speaker 3: I mentioned this earlier, and then every now and then
Speaker 3: there would.
Speaker 4: Be a sixteen bit computer, right, and they would say,
Speaker 4: oh my god, I can have millions of colors now
Speaker 4: because it make big computer, you can only have, you know,
Speaker 4: up to so many call you have what's called a
Speaker 4: palette of RGV value two hundred and fifty six of them. Uh.
Speaker 3: And within the RGB you have values fifty.
Speaker 1: Six if it's yeah, yeah, of.
Speaker 3: Information with eight bits.
Speaker 4: But the idea was that if you were in an
Speaker 4: eighth the game, you wouldn't necessarily be able to see
Speaker 4: all these colors, right, But people who've had near death
Speaker 4: experiences also come back and say there were colors and
Speaker 4: sounds that we have never seen on Earth. I can't
Speaker 4: even describe these hues. So that's interesting to me that
Speaker 4: you're saying it.
Speaker 3: They're very similar.
Speaker 1: And I brizz I kid you not. I am one
Speaker 1: of the most skeptical of like of the people in
Speaker 1: the UFO quote unquote UFO community, I'm one of the
Speaker 1: more skeptical. I'll hear anyone out whether I think it's bullshit,
Speaker 1: that's not for me to decide. I'm a facilitator of
Speaker 1: stories and and and you know, information like this like
Speaker 1: we're talking about, so I don't. I don't make that decision,
Speaker 1: and I might make it a real time, but I don't.
Speaker 1: I don't say it like do I think doctor Grier
Speaker 1: is full of bullshit? Yeah, of course I do. But
Speaker 1: I also think there's some there's some information in there,
Speaker 1: and you have to hear everyone out. And it kind
Speaker 1: of brings me back to this religious thing because I
Speaker 1: feel like a lot of scientists they threw the baby
Speaker 1: out with the bathwater, and in reality we should probably
Speaker 1: step back and look at all religion and take it
Speaker 1: not at face value, but hear it all out, look
Speaker 1: for similarities. I'm thinking we can all think, or we
Speaker 1: can all say, there was probably a flood, right because
Speaker 1: all these civilizations talk about it all around the world exactly,
Speaker 1: So you know, it just starts begging the question, you know,
Speaker 1: did our ancestors or did did ancient civilizations we have
Speaker 1: a lot of distraction around us. Were they keen to
Speaker 1: did they did some sort of ability of ours atrophy
Speaker 1: over time that now we can't see what they were
Speaker 1: seeing then and what they were trying to describe to
Speaker 1: us in the literature, And what makes scientists these days
Speaker 1: throw everything out because it all sounds like it's magic
Speaker 1: and fairies.
Speaker 4: Right, And I think that, you know, for me, that's
Speaker 4: one of the reasons why I wrote this book, why
Speaker 4: I dedicated so much time to the different spiritual traditions.
Speaker 4: It's because we should take it seriously but not literally.
Speaker 4: And what happens is a scientists try to take it
Speaker 4: literally and then they dismiss it because obviously, you know, literally,
Speaker 4: there isn't a little angel on your shoulder, right that
Speaker 4: we can test or find out about.
Speaker 3: And that's part of my problem.
Speaker 4: With Mackla science is it started to ignore these experiences
Speaker 4: which people have but which may or may not be
Speaker 4: reproducible on demand.
Speaker 3: And it's almost as if you have a thousand people.
Speaker 4: That went to China, and you know, the scientists are saying,
Speaker 4: there's no such place as China, and so, well, here's
Speaker 4: a thousand people.
Speaker 3: That went to China.
Speaker 4: We can at least include there is some place kind
Speaker 4: of like that called China. Now, they may have different accounts.
Speaker 4: Some of them may have gone to the south where
Speaker 4: it's warm, you know, and there's beaches, and some may
Speaker 4: have gone to the mountains where it's cold, and some
Speaker 4: may have gone to.
Speaker 3: The desert in China.
Speaker 4: But there are enough similarities in these travel accounts, if
Speaker 4: you will, that we can make some assertions. And and
Speaker 4: that's why I think the simulation hypothesis is a way
Speaker 4: to bridge the gap because it is a techno scientific idea.
Speaker 3: It's a techno scientific metaphor, so is the book.
Speaker 4: A book is a techno scientific metaphor close or technology metaphors.
Speaker 3: The wheel of some Sara is a metaphor. It doesn't
Speaker 3: mean there's literally a wheel there.
Speaker 4: It's a technological metaphor so that people can understand, Wow,
Speaker 4: you know this idea that I love around and round,
Speaker 4: but so that with I can talk to scientists at
Speaker 4: MIT or Harvard or Stanford about the simulation of hypothsis.
Speaker 4: Now they may not agree with all of it, but
Speaker 4: at least we can talk about we can have it,
Speaker 4: we can have a conversation about it.
Speaker 1: And that's where the most and I feel like we're
Speaker 1: losing that right now is if we don't agree, then
Speaker 1: I I'm your enemy. Like that's how the world is
Speaker 1: being framed right now. And it really upsets me because
Speaker 1: we're not supposed to agree on everything. We're supposed to
Speaker 1: have these and then you know, it does bring this
Speaker 1: idea into my play if it is simulated. You know,
Speaker 1: we have the best writers right now, the writers room.
Speaker 1: They they they are owed, they are owed an award
Speaker 1: because the the if you look at the world right now,
Speaker 1: I mean, it's the it's a huge joke, right, It's
Speaker 1: a it's a cosmic joke. You got you know, a
Speaker 1: reality TV stars president. You know, it's just it's it's
Speaker 1: blows me away. It blows me away. Yeah, they they've
Speaker 1: definitely you know, we're we're all living on this strand
Speaker 1: of of mutually assured destruction. Right the whole world is
Speaker 1: held hostage by that that idea. It really bothers me.
Speaker 1: And that's why this is a.
Speaker 4: Way to bridge the gap, you know, between religion and science,
Speaker 4: but also between religions. Yes, to say, okay, you know
Speaker 4: they were talking about similar things, because in the end,
Speaker 4: if you can strip away the cultural aspects of a religion,
Speaker 4: and I think people don't do that when they try to.
Speaker 3: Take the religious scripture literally. Yes, I mean they were
Speaker 3: written for.
Speaker 4: A group of people at a certain time with certain
Speaker 4: challenges in their society. Yes, we don't necessarily have those
Speaker 4: same challenges. We have a different center.
Speaker 1: Chige exactly.
Speaker 3: So if you strip away the cultural elements of the
Speaker 3: religion and say what religion is really about?
Speaker 4: If you talk to religious scholars, and I've met a
Speaker 4: lot of them, because you know, even though my backgrounds
Speaker 4: technology and science, I actually have presented at academic religious
Speaker 4: conferences about this idea.
Speaker 3: You know, they'll tell you, basically.
Speaker 4: If if you talk to people that religion is about
Speaker 4: what happens after we die.
Speaker 3: What happened before we're born, about that, right, So these
Speaker 3: are the big questions, right, But if we if we.
Speaker 4: Focus on the cosmology of the religions, and sure there
Speaker 4: are differences, I mean some say there's reincarnation and some say, uh,
Speaker 4: some say, you know, this person is is the most important,
Speaker 4: most important. But if you strip away some of that
Speaker 4: and say, okay, what is it they're telling us about
Speaker 4: how the world works, that's where it becomes interesting.
Speaker 1: Is that's where the information is simulation theory.
Speaker 4: I mean I've had people, you know email me from
Speaker 4: different parts of the world, you know, Buddhists, Hindus, Jewish
Speaker 4: folks from Israel, uh, you know, Arabs email, Turkish Muslims
Speaker 4: email me and say, oh, you know, the simulation thing
Speaker 4: actually makes sense because the young people today, Yeah, they
Speaker 4: look at these old scriptures and they're like, yeah.
Speaker 3: What's all this bs?
Speaker 4: Right? Uh, and they see the fundamentalists, the old people
Speaker 4: who are fundamentalists.
Speaker 3: In their religion.
Speaker 4: Yeah, but this becomes a way for them to understand
Speaker 4: this entire idea.
Speaker 1: And I think that's a great way to say it
Speaker 1: is it's it is a bridge but not only between religion, uh,
Speaker 1: and and and science, but into religion, because that's it's
Speaker 1: a really good that's a good way to frame it.
Speaker 4: What you know, I wrote another book obviously right now
Speaker 4: we're talking mostly about the simulation I thought this, but
Speaker 4: I wrote a book a few years ago called.
Speaker 3: Wisdom of a Yogi and oh that's right.
Speaker 1: Yeah.
Speaker 3: It was about a guy named Yogananda.
Speaker 4: Swami Yoganan, Yes, wrote Autobiography of Yogi, which is probably
Speaker 4: one of the best known books.
Speaker 3: In the West. Yes, about yoga and meditation, yep.
Speaker 4: And so, Yogananda came over from India in the nineteen
Speaker 4: twenties and he was one of the first Swamis to
Speaker 4: actually come and live in the US. I mean, others visited,
Speaker 4: but he lived here and established, you know, a set
Speaker 4: of teachings but it was really that book that made
Speaker 4: a difference in the sixties to the counterculture or a movement.
Speaker 3: The hippies, like most of them, would pass around this book.
Speaker 3: It was one of the most.
Speaker 4: Pastor around books wow of the generation. In fact, I
Speaker 4: met somebody a couple of years ago he said, oh yeah,
Speaker 4: I was in hate Ashbury in the sixties and somebody
Speaker 4: gave me a copy of this orange book and it
Speaker 4: was autobi Vie and I read it and then I passed.
Speaker 3: It on to somebody else. And you know, Steve Jobs's
Speaker 3: favorite book.
Speaker 4: And so I was asked to write a book about
Speaker 4: him and about his lessons on the seventy fifth anniversary
Speaker 4: of Autobibrash Yogi and from HarperCollins India.
Speaker 3: So from India, they're.
Speaker 4: Like asking me to write a book about, you know,
Speaker 4: the lessons in his interesting.
Speaker 3: And I said, are you sure you want me to
Speaker 3: write it?
Speaker 4: You know, I'm an entrepreneur, I'm a technologist, yah right,
Speaker 4: like yoga on a lot.
Speaker 3: I quote him, uh.
Speaker 4: In fact, even in the simulation hypothesis in the chapters
Speaker 4: you know, religious dream, the world being a dream, I
Speaker 4: quote him. But you know, not a swanny, don't you
Speaker 4: want somebody, you know, more steeped in the knowledge.
Speaker 3: They said no, because we want somebody who.
Speaker 4: Can bring modern ideas and language and technology and social
Speaker 4: media and all of these ideas to younger people to
Speaker 4: understand these ancient yogic spiritual ideas. And turns out Yogananda
Speaker 4: was also updating the technology metaphors of his time. So
Speaker 4: he came over in the nineteen twenties and he had
Speaker 4: to explain very like maya or illusion, right, karma to
Speaker 4: people in the West. And this is, you know, primarily
Speaker 4: a Christian country at the time.
Speaker 1: Right, So these are very very unique or new ideas.
Speaker 3: Yeah, And so he had to come up with ways
Speaker 3: to explain it.
Speaker 4: And the way that he came up with was he said, well,
Speaker 4: the world is like a movie. It's like a film projector.
Speaker 4: And yes, the character suffer immensely because he himself had
Speaker 4: seen some newsreels of World War One, which was the
Speaker 4: first mechanized war.
Speaker 3: Yes, the killing was on a scale that.
Speaker 1: The Russians lost, I think, oh my god.
Speaker 4: Yeah, yeah, World War One was called the Great War
Speaker 4: because of the machine.
Speaker 3: Right, she does.
Speaker 4: But he was looking at reels and said, you know
Speaker 4: how God allows suffering the answer was, yes, they're suffering.
Speaker 4: But if in a film the actors don't die, the
Speaker 4: characters suffer while they're in the movie. And so he
Speaker 4: would use this analogy and he would say, look away
Speaker 4: from the screen, because all of this is the screen.
Speaker 4: You look towards the light that's projecting right onto the screen,
Speaker 4: and that's who we really are.
Speaker 1: Now, that's consciousness.
Speaker 4: Well, that was conscious or God right right right, God
Speaker 4: was projecting the light.
Speaker 1: That was his way of describing that the.
Speaker 3: Whole world is like shadows.
Speaker 4: And he was trying to describe the idea of maya
Speaker 4: or illusion to people.
Speaker 1: And what I thought, maya is earth, No, no gaya, Oh,
Speaker 1: oh my god, Oh my god, I'm such an idiot.
Speaker 1: Illusion Okay.
Speaker 4: And you know, in the Buddhist traditions, Buddha literally means
Speaker 4: woke up somebody who's awake. Because somebody asked him what
Speaker 4: are you, he says, well, I'm awake. He said, I
Speaker 4: am booked, and that translated the Buddha, which we call
Speaker 4: the Buddha today, But that means everybody else is asleep.
Speaker 4: So the dream is another metaphor to say to the
Speaker 4: world around us, is it really the real world? And
Speaker 4: so Yogananda was trying to come up with a metaphor
Speaker 4: to explain that in a way that would make sense
Speaker 4: to modern audiences.
Speaker 1: So is the he's the movie projector so good.
Speaker 4: But if he was around today, So my assertion is
Speaker 4: that he would say, we're in a we're in a
Speaker 4: film but with actors, but we're also the audience. We
Speaker 4: have a script, but we can change, you know, we can.
Speaker 4: We have free will to change the script. Now what
Speaker 4: does that sound like? It sounds like a massively multiplayer
Speaker 4: online We're all playing video game where we're all the players,
Speaker 4: but we're all characters in the game. We're all watching
Speaker 4: the game from our own perspective, right, there's parts of
Speaker 4: us that are outside the game as well.
Speaker 1: Wow. Wow, when we come I'm gonna take a we
Speaker 1: can take a break right here. You take a bathroom
Speaker 1: break or something. And then when we come back, I
Speaker 1: want to start getting into some of the UFO and
Speaker 1: how UFO stuff and how it how I see the
Speaker 1: bridge between the two and how it can allow for that.
Speaker 1: So we'll be right back. All right, that's gonna do
Speaker 1: it for this episode of total disclosure. But don't worry.
Speaker 1: This is a two part conversation with Rizwan verg So.
Speaker 1: Part two will be available very very shortly. If you're
Speaker 1: a member on YouTube or Patreon, it's already available, and
Speaker 1: if you want to become a member help support the show,
Speaker 1: please feel free to check out the links and the
Speaker 1: description below. If you're watching on YouTube, make sure to like, share, subscribe,
Speaker 1: all that stuff. And if you're listening on one of
Speaker 1: our amazing podcast platforms, feel free to leave us a
Speaker 1: favorable review and follow the show. It really helps. It's free,
Speaker 1: takes twenty seconds, and like I said, helps that pesky algorithm.
Speaker 1: All right, guys, we'll catch you on the flip side
Speaker 1: the
Podbean